The situation where a video game application initiates its display on a screen other than the one designated as the primary display, or the screen the user intends to use for gameplay, is a common technical inconvenience. For instance, a user with a multi-monitor setup might expect a newly launched game to appear on their central monitor, but instead, it opens on a secondary display.
This occurrence disrupts user experience, necessitating manual intervention to move the game window to the desired screen. The roots of this issue often lie in the operating system’s display configuration, the game’s settings, or driver inconsistencies. Historical examples indicate this problem has persisted since the advent of multi-monitor support, with variations in manifestation across different operating systems and graphics card technologies.