This social activity involves players taking turns announcing actions they have not experienced. Other participants who have performed the stated action must then perform a designated consequence, typically drinking a beverage or surrendering a point. For example, a player might state, “Never have I ever traveled to Europe.” Those who have visited Europe would then be required to drink or lose a point.
The game’s popularity stems from its ability to facilitate lighthearted self-disclosure and encourage social interaction. It provides a structured framework for sharing personal anecdotes and learning about the experiences of others. Historically, it has evolved from a simple spoken game into commercially available versions featuring pre-printed prompts and formalized scoring systems.